Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book´s companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Upgrade your skills in Adobe Creative Cloud and enhance your corporate or personal website with multimedia and graphics. In this book you´ll look at the latest versions of five core Adobe programs: Photoshop, Illustrator, Animate (formerly Flash), Media Encoder and Dreamweaver. As you work with each of these programs to create images, animations, audio and video you will see how each one can help you complete and finally integrate your multimedia files into a final mobile friendly website. Adding new multimedia features to your website does not have to be difficult or confusing. If you plan your route and goals correctly, along the way you will see how each software has its own use, but ultimately, how they can all work together for a common goal. This book also shows you how additional Creative Cloud software can be used with the core five programs should you want to add further interactivity. What You´ll Learn: Use Adobe Creative Cloud software to create graphics and multimedia for a website Render images in various formats Work with video, HTML5 Canvas and audio files for the website Discover new features of HTML5 and CSS3 and how to work with them in Dreamweaver CC Who This Book Is For Graphic designers who are creating websites; students in the classroom; instructors wanting to upgrade their Adobe Creative Cloud skills.
The Complete Do-It-Yourself Kit for Creating Powerful, Interactive Presentations Master presenter Gene Zelazny has shown thousands of professionals around the world how to design and deliver successful presentations. Now, he combines his bestselling Say It With Charts with his Say It With Charts Workbook into one comprehensive volume-complete with an all-new CD that lets you download and implement Zelazny´s potent PowerPoint charts, graphs, and visuals! This first-of-its-kind Toolkit reveals time-tested tips for putting your message in visual form and translating data into eye-catching, persuasive charts and multimedia presentations. Zelazny offers step-by-step advice on selecting and preparing the right charts, emphasizing key points, and encouraging your audience become active participants. He also shows you how to use today´s digital technologies to create easy-to-follow, attention-grabbing visuals. Nowhere else will you find such comprehensive, authoritative information on: * The different types of charts for any presentation * Audience-tested techniques for communicating information * Hands-on recommendations for lettering size, color, appropriate chart types, and more * Techniques for dramatic eVisuals using animation, scanned images, sound video, and links to pertinent websites * Tactics for customizing graphics to specific audiences
Provides a smooth and pleasant transition from first-year calculus to upper-level mathematics courses in real analysis, abstract algebra and number theory Most universities require students majoring in mathematics to take a ´´transition to higher math´´ course that introduces mathematical proofs and more rigorous thinking. Such courses help students be prepared for higher-level mathematics course from their onset. Advanced Mathematics: A Transitional Reference provides a ´´crash course´´ in beginning pure mathematics, offering instruction on a blendof inductive and deductive reasoning. By avoiding outdated methods and countless pages of theorems and proofs, this innovative textbook prompts students to think about the ideas presented in an enjoyable, constructive setting. Clear and concise chapters cover all the essential topics students need to transition from the ´´rote-orientated´´ courses of calculus to the more rigorous ´´proof-orientated´´ advanced mathematics courses. Topics include sentential and predicate calculus, mathematical induction, sets and counting, complex numbers, point-set topology, and symmetries, abstract groups, rings, and fields. Each section contains numerous problems for students of various interests and abilities. Ideally suited for a one-semester course, this book: Introduces students to mathematical proofs and rigorous thinking Provides thoroughly class-tested material from the authors own course in transitioning to higher math Strengthens the mathematical thought process of the reader Includes informative sidebars, historical notes, and plentiful graphics Offers a companion website to access a supplemental solutions manual for instructors Advanced Mathematics: A Transitional Reference is a valuable guide for undergraduate students who have taken courses in calculus, differential equations, or linear algebra, but may not be prepared for the more advanced courses of real analysis, abstract algebra, and number theory that await them. This text is also useful for scientists, engineers, and others seeking to refresh their skills in advanced math.
Diese Broschüre zeigt anhand von modernen Illustrationen die 10 Gebote in der heutigen Zeit. Die Zählweise der Gebote ist nach der von Martin Luther dargestellt. Die Broschüre ist ein offizieller Beitrag zum Luther Jubiläum 2017. Sie eignet sich ideal für den Einsatz im Schulunterricht, da die modernen Illustrationen besonders junge Menschen ansprechen. Die Kurztexte zu den Geboten sind auf deutsch und englisch verfasst. In der Broschüre ist ein Lernspiel in Form eines Bilderrätsels zu den Illustrationen der 10 Gebote enthalten. Weitere Informationen zur Broschüre und einen Web-Shop finden Sie auf www.zentrum-zehn.de Der Mülheimer Grafik-Designer Sascha Dörger hat den biblischen Dekalog in verblüffenden Plakaten verarbeitet. Mit seinen frischen, modernen Illustrationen baut er eine Brücke zwischen biblischem Text und modernem Alltag. Neben zahlreichen Ausstellungen werden seine Grafiken auch gerne im Schulunterricht eingesetzt. Auf seiner Website www.zentrum-zehn.de zeigt er auch andere kreative Arbeiten rund um die Zehn Gebote und bietet sein Lehrmaterial an. Über die Zehn Gebote von Sascha Dörger wurde schon im ZDF, ERF, BR und zahlreichen anderen Medien berichtet und einige Motive wurden jetzt sogar in ein Schulbuch aufgenommen. ENG The German graphic-designer Sascha Dörger has processed the biblical Ten Commandments in amazing posters. With his fresh, contemporary illustrations he builds a bridge between the biblical text and contemporary life. In addition to numerous exhibitions his graphics are also often used in the classroom. On his website www.zentrum-zehn.de he also shows other creations around the Ten Commandments and offers his educational material. About the Ten Commandments by Sascha Dörger, has already been shown on ZDF, ERF, BR and numerous other media reports. Some of his designs were even added into a school book.
This book gives senior undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, computer graphics, and robotics a self-contained introduction to the geometry of 3D vision; that is the reconstruction of 3D models of objects from a collection of 2D images. Following a brief introduction, Part I provides background materials for the rest of the book. The two fundamental transformations, namely rigid body motion and perspective projection are introduced and image formation and feature extraction discussed. Part II covers the classic theory of two view geometry based on the so-called epipolar constraint. Part III shows that a more proper tool for studying the geometry of multiple views is the so- called rank considtion on the multiple view matrix. Part IV develops practical reconstruction algorithms step by step as well as discusses possible extensions of the theory. Exercises are provided at the end of each chapter. Software for examples and algorithms are available on the author´s website.
This textbook is intended for a one semester course in complex analysis for upper level undergraduates in mathematics. Applications, primary motivations for this text, are presented hand-in-hand with theory enabling this text to serve well in courses for students in engineering or applied sciences. The overall aim in designing this text is to accommodate students of different mathematical backgrounds and to achieve a balance between presentations of rigorous mathematical proofs and applications. The text is adapted to enable maximum flexibility to instructors and to students who may also choose to progress through the material outside of coursework. Detailed examples may be covered in one course, giving the instructor the option to choose those that are best suited for discussion. Examples showcase a variety of problems with completely worked out solutions, assisting students in working through the exercises. The numerous exercises vary in difficulty from simple applications of formulas to more advanced project-type problems. Detailed hints accompany the more challenging problems. Multi-part exercises may be assigned to individual students, to groups as projects, or serve as further illustrations for the instructor. Widely used graphics clarify both concrete and abstract concepts, helping students visualize the proofs of many results. Freely accessible solutions to every-other-odd exercise are posted to the book´s Springer website. Additional solutions for instructors´ use may be obtained by contacting the authors directly.