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The Sims 3: Generations Origin Key GLOBAL
4,46 € *
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The Sims 3: Generations is the fourth official expansion for The Sims 3 – legendary game series developed by Electronic Arts. The Expansion focuses mainly on enhancing experience connected with each episode of our Sims' life.The game has been enriched by elements characteristic for a given stage of life including bachelor's parties, pompous weddings, and middle-age crisis. Players will find many new elements: tree houses, children trolleys, bunk beds, new clothes and new traits of character are but a few of numerous novelties prepared by the developers.New gameplay mechanics will allow your Sims to live a full life!The main elements of the gameplay are basically untouched; we create our Sims (or Sims), build or buy a house, etc. However, Generations introduces essential changes concerning the life of our Sims depending on a specific stage of life. The changes are the most visible in children. While guiding Sims through the next stages of their lives, players will discover plenty of new interactions and elements.Now, children can play in their tree houses or spend time with imaginary friends, teenagers can prank others, make loud house parties when parents are not home and adults will have to deal with an unavoidable middle-age crisis. It is worth to mention that besides many new gameplay elements, the developers have given players the opportunity to share the most important moments of their Sims' life among the community and post them on Facebook or the official website of the game.

Anbieter: G2A
Stand: 30.05.2020
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Die Sims 3 - Lebensfreude (Addon)
5,99 € *
ggf. zzgl. Versand

Die Sims 3 - Lebensfreude (Addon) Jetzt Sims 3 Lebensfreude kaufen!rn Bei uns bekommen Sie den Serial Code Key für die Aktivierung des Addons in kürzester Zeit per Email zugesendet.rn  Mit dem Key können Sie sich das Spiel über EA Origin (früher bekannt als EA Download Manager) herunterladen und installieren.rn Dies ist kinderleicht und eine Beschreibung finden Sie hier.rnDas Spiel 'Die Sims 3' wird benötigt, um die Erweiterung Die Sims 3 - Lebensfreude spielen zu können. rnrn  Videorn rn Screenshots rn Produktbeschreibung Sammeln Sie mit Ihren Sims eine ganze Reihe wertvoller Lebenserfahrungen! Sie beginnen in der fantasievollen Welt der Kindheit und geben sich später der Tragödie der Teenager-Jahre hin. Erleben Sie die komplizierte Wirklichkeit des Erwachsenenlebens und nutzen Sie die Vorteile jedes einzelnen Lebensabschnitts. Eine Vielzahl an Optionen und Aktivitäten verleiht dem Leben der Sims in jedem Alter größere Bedeutung als je zuvor. Mit neuen Feiern, dramatischen Ereignissen und ganz neuen Methoden, die Kreativität der Sims einzusetzen, können Sie mit Die Sims 3 Lebensfreude das Leben voll und ganz auskosten!  Features Sims jeden Alters stehen neue Aktivitäten zur Verfügung: Kinder können mit Freunden im Baumhaus spielen, Teenager können urkomische Streiche aushecken, Erwachsene in die Midlifecrisis kommen und noch vieles mehr!Ob wilde Teenager‐Party bei WEBSITE sturmfreier Bude, der Schulabschluss oder eine offizielle Trauung ‐ jedes Alter wird durch neue Feiern spannender!Von einer Sause zum Junggesellenabschied über Ärger wegen schlechter Schulnoten bis hin zu kursierenden Gerüchten über Sims, die ihre Ehepartner betrügen ‐ wer den Schaden hat, braucht für den Spott nicht zu sorgen!Sims erhalten ganz neue Möglichkeiten, ihrer Kreativität Ausdruck zu verleihen: Sie können in Chemielaboren rumtüfteln, eigene kleine Filmchen drehen, die sie an ihrem Fernseher ansehen können, Rollenspiele als Astronaut, Dinosaurier oder Prinzessin spielen und vieles mehr!Mit dem neuen Erinnerungen‐System ist es jetzt viel einfacher, sich an all die neuen Aktivitäten, Feiern und Tragödien zu erinnern und in Erinnerungen zu schwelgen! Es hält die wichtigsten Momente im Leben fest, die man darüber hinaus auf Facebook oder 'Meine Seite' in der Die Sims 3‐ Community veröffentlichen kann!Zum Spielen wird Die Sims 3 oder Die Sims 3 Collector‘s Edition benötigtrn Systemvoraussetzungenrn rnWindows XP (SP2) / Vista (SP1) / Windows 7rn rnProzessor - XP: 2.0 GHz Pentium 4 oder gleichwertig; Windows Vista und Windows 7: 2.4 GHz Pentium 4 oder gleichwertigrnRAM - XP: 1 GB; Vista und Windows 7: 1,5 GB (NVIDIA ION Computer: mind. 2 GB)rnFestplatte  - Mindestens 2,5 GB freier Festplattenplatz und weitere 1 GB Platz für eigene Inhalte und Savegames (9,6 GB mit der Vollversion von Die Sims 3)rnGrafik  - 128 MB Grafikkarte mit Shader 2.0 Unterstützung  rn rnMac OS X 10.5.7 Leopard or higherrn rnProzessor - Intel Core DuornRAM - 2 GBrnFestplatte  - Mindestens 2 GB freier Festplattenplatz und weitere 1 GB Platz für eigene Inhalte und Savegames (9,6 GB mit der Vollversion von Die Sims 3)  rnGrafik - ATI X1600 oder Nvidia 7300 GT mit 128 MB RAM, oder Intel Integrated GMA X3100*rn* Das Spiel funktioniert nicht auf Power PC-basierten Mac-Systemen (G3/G4/G5) oder der GMA 950 Reihe integrierter Grafikkarten.

Anbieter: MMOGA
Stand: 30.05.2020
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Sims, Lesley: The Secret Garden. Book + CD
9,09 € *
ggf. zzgl. Versand

Erscheinungsdatum: 04/2012, Medium: Buch, Einband: Gebunden, Titel: The Secret Garden. Book + CD, Titelzusatz: Usborne English-Upper Intermediate, Autor: Sims, Lesley, Redaktion: Mackinnon, Mairi, Illustrator: Marks, Alan, Verlag: Usborne Publishing, Sprache: Englisch, Schlagworte: Englische Bücher // Kinderliteratur // Jugendliteratur // Englisch // Kinder // u. Jugendliteratur // Erstes Lesealter // Vorschulalter // JUVENILE NONFICTION // Readers // Intermediate // JUVENILE FICTION // Classics // für den Primarbereich // National Curriculum Key Stage 1 // England und Wales // empfohlenes Alter: ab 5 Jahre // empfohlenes Alter: ab 6 Jahre // Jugendliche: Klassische Literatur, Rubrik: Kinder- und Jugendbücher // Erstlesealter, Seiten: 64, Abbildungen: colour illustrations, Empfohlenes Alter: ab 6 Jahre, Reihe: Young Reading - Series 2, Informationen: Downloadable worksheets and teacher's notes from Usborne's website, Gewicht: 233 gr, Verkäufer: averdo

Anbieter: averdo
Stand: 30.05.2020
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Organizing & Organizations
52,99 € *
ggf. zzgl. Versand

Electronic Inspection Copy available for instructors here Organizing and Organizations is well loved by students and lecturers for its accessible, conversational tone and insightful real-life examples introducing the study of organizations and organizational behaviour. Fineman, Gabriel and Sims, eminent academics in the field, cover a wealth of key concepts, research and literature leaving students informed and engaged. The Fourth Edition builds on the strengths of previous editions, to provide you with a textbook that continues to stand out from the rest. This new edition has been fully developed to include: - New chapters on Influence and Power, and Innovation and Change. - A new section within each chapter that highlights the theoretical links informing the chapters. - New review questions to test and apply your understanding of the ideas in each chapter. - New 'reading on' sections that direct you to free links to highly recommended journal articles relating to each chapter's coverage, and found on the companion website. - New critical review questions at the end of each chapter to encourage debate. - Each chapter is now enlivened with pictorial illustrations. - A fully updated glossary of key concepts in the study of organizations Organizing and Organizations integrates a strong critical approach throughout. Visit the Companion Website at www.sagepub.co.uk/fineman

Anbieter: buecher
Stand: 30.05.2020
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Organizing & Organizations
52,99 € *
ggf. zzgl. Versand

Electronic Inspection Copy available for instructors here Organizing and Organizations is well loved by students and lecturers for its accessible, conversational tone and insightful real-life examples introducing the study of organizations and organizational behaviour. Fineman, Gabriel and Sims, eminent academics in the field, cover a wealth of key concepts, research and literature leaving students informed and engaged. The Fourth Edition builds on the strengths of previous editions, to provide you with a textbook that continues to stand out from the rest. This new edition has been fully developed to include: - New chapters on Influence and Power, and Innovation and Change. - A new section within each chapter that highlights the theoretical links informing the chapters. - New review questions to test and apply your understanding of the ideas in each chapter. - New 'reading on' sections that direct you to free links to highly recommended journal articles relating to each chapter's coverage, and found on the companion website. - New critical review questions at the end of each chapter to encourage debate. - Each chapter is now enlivened with pictorial illustrations. - A fully updated glossary of key concepts in the study of organizations Organizing and Organizations integrates a strong critical approach throughout. Visit the Companion Website at www.sagepub.co.uk/fineman

Anbieter: buecher
Stand: 30.05.2020
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Designing Interactions, w. DVD-ROM
45,99 € *
ggf. zzgl. Versand

A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions , award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims , Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Loslash;vlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will WrightReview text:'Designing Interactions offers multiple interfaces in its own right. It's not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There's an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge's archive shows the truest quality of good interaction design: personality.'-- I.D. Magazine'This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.'-- Helen Walters, BusinessWeek.com'This will be the book--the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind.'--Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design'During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones--and who among us has any choice about that?--then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field.'--Bruce Sterling, author of Shaping Things'An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!'--Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University

Anbieter: buecher
Stand: 30.05.2020
Zum Angebot
Designing Interactions, w. DVD-ROM
45,99 € *
ggf. zzgl. Versand

A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions , award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims , Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Loslash;vlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will WrightReview text:'Designing Interactions offers multiple interfaces in its own right. It's not just a well-designed, nicely indexed book, with a heft that strains the tendons (the back of my review copy cracked after only a few hours of gentle use), but also an enclosed DVD with interviews, and a website (designinginteractions.com) that includes a weekly downloadable chapter. There's an inherent lesson in this arrangement, which is the value of choice. The very randomness of Moggridge's archive shows the truest quality of good interaction design: personality.'-- I.D. Magazine'This is one hell of a book.... Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.'-- Helen Walters, BusinessWeek.com'This will be the book--the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution. Essential, exciting, and a delight for both eyes and mind.'--Don Norman, Nielsen Norman Group and Northwestern University, author of Emotional Design'During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: who they are, how they think, and precisely what they do. If you live or work with computers or cell phones--and who among us has any choice about that?--then you owe it to yourself to read this. A labor of love that was years in the making, this classic has no rival in its field.'--Bruce Sterling, author of Shaping Things'An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. What fun!'--Dan Boyarski, Professor and Head, School of Design, Carnegie Mellon University

Anbieter: buecher
Stand: 30.05.2020
Zum Angebot
Organizing & Organizations
75,90 CHF *
ggf. zzgl. Versand

Electronic Inspection Copy available for instructors Organizing and Organizations is well loved by students and lecturers for its accessible, conversational tone and insightful real-life examples introducing the study of organizations and organizational behaviour. Fineman, Gabriel and Sims, eminent academics in the field, cover a wealth of key concepts, research and literature leaving students informed and engaged. The Fourth Edition builds on the strengths of previous editions, to provide you with a textbook that continues to stand out from the rest. This new edition has been fully developed to include: - New chapters on Influence and Power, and Innovation and Change. - A new section within each chapter that highlights the theoretical links informing the chapters. - New review questions to test and apply your understanding of the ideas in each chapter. - New 'reading on' sections that direct you to free links to highly recommended journal articles relating to each chapter's coverage, and found on the companion website. - New critical review questions at the end of each chapter to encourage debate. - Each chapter is now enlivened with pictorial illustrations. - A fully updated glossary of key concepts in the study of organizations Organizing and Organizations integrates a strong critical approach throughout. Visit the Companion Website at

Anbieter: Orell Fuessli CH
Stand: 30.05.2020
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Organizing & Organizations
64,49 € *
ggf. zzgl. Versand

Electronic Inspection Copy available for instructors Organizing and Organizations is well loved by students and lecturers for its accessible, conversational tone and insightful real-life examples introducing the study of organizations and organizational behaviour. Fineman, Gabriel and Sims, eminent academics in the field, cover a wealth of key concepts, research and literature leaving students informed and engaged. The Fourth Edition builds on the strengths of previous editions, to provide you with a textbook that continues to stand out from the rest. This new edition has been fully developed to include: - New chapters on Influence and Power, and Innovation and Change. - A new section within each chapter that highlights the theoretical links informing the chapters. - New review questions to test and apply your understanding of the ideas in each chapter. - New 'reading on' sections that direct you to free links to highly recommended journal articles relating to each chapter's coverage, and found on the companion website. - New critical review questions at the end of each chapter to encourage debate. - Each chapter is now enlivened with pictorial illustrations. - A fully updated glossary of key concepts in the study of organizations Organizing and Organizations integrates a strong critical approach throughout. Visit the Companion Website at

Anbieter: Thalia AT
Stand: 30.05.2020
Zum Angebot